• The role of a creative leader is not to have all the ideas; it's to create a culture where everyone can have ideas and know that they're valued.

    I've lead teams in visual development and art direction for mobile and console video games. I help developers visualize their ideas and unlock the creative potential in others. Great ideas can come from anywhere and anyone. In competitive markets no one talks about the boring, the predictable, or the safe. Remark-ability is almost always new, untested and risky. It's my job to foster these environments and visually explore ideas so developers can create memorable interactive experiences and brands.

  • Projects & Clients

    Freelance Art Direction / Visual Development Jul 2013 - Present

     Dedicated in helping developers visualize their projects and turn them into amazing experiences through;

    • Concept Art

    • Art Direction

    • Brand Design

    • UI Design


    Toys For Bob / Activision

    Freelance Concept Artist Feb 2013 - Mar 2014

    Skylanders Spyros Adventure / Trap Team / Imaginators

    • Created stylized environment concepts that included landscape / architecture, props, and mood paintings.

    • Iterated on game assets with production artists via paint overs, studies, and group critiques.

    • Worked closely with Art Director and team leads.


    Principal / Lead Artist Apr 2011 - Jul 2013

    Kabam is an interactive entertainment company that develops and publishes massively multiplayer social games (MMSG’s)

    Established visual design and branding for:
    The Hobbit: Armies of the Third Age (Web/ Facebook)
    The Hobbit: Kingdoms of Middle Earth (iOS, Android)
    Dragons of Atlantis (Web/Facebook)

    • Managed a dynamic team of concept artists and visual designers, both in-house and external to the company.
    • Helped Studio Managers define the aesthetic visions for top grossing I.P's with viral growth.
    • Mentored artists through hands on training and development of career goals. 

    Double Helix Games / Amazon Games

    Lead Concept Artist 2006 - Jul 2009

    • Defined and conceptualize the studio’s vision for multiple projects and multiple high level pitches. 

    • Successfully developed designs that not only compensated but also enhanced for certain game-play and architecture issues limitations. 

    • Led a team of concept artists in the visual development of multiple titles including: GIJOE, the Rise of Cobra (XBOX360, PS3)The Golden Compass (XBOX360, PS3, Wii) Green Lantern, Rise of the Manhunters (XBOX360,PS3,Wii)

    Blizzard Console / Entertainment

    Concept Artist Mar 2005 - Sep 2006

    Created concept art that explored the artistic goals and vision of:

    • Star Craft Ghost - (XBOX360, PS3 - canceled)
    • Illustrated cards for World of War Craft TCG / Hearthstone.
    • Assisted in establishing and managing art assets for StarCraft2 in-game Cinematics. 


    Swingin Ape Studios

    Principal Concept Artist 2001 - 2004

    Created concept art that explored the artistic goals and vision through all phases of the game Metal Arms Glitch in the system.

    • Character Designs

    • Environment Designs

    • Pre-game Cinematics


    Focus 360

    Artist 1998 - 2001

    Responsible for the artistic vision and technical execution  of pre-vis architectural illustrations.

    • Coordinated pre-production and post-production artwork.

    • Produced highly detailed pre-vis and architectural illustrations.


    Founder and Podcast host

    • Conduct weekly interviews with today's top artists and creative professionals around the world.

    • Manage marketing, outreach and PR.

    • Coordinate with team on production and branding.


  • "As an artist, Sean is a hitman: he has such an innate mastery over his craft that he regularly nails his assignments faster than expected and at a level of quality that exceeds (even high) expectations. And he does this with impressive ease, responding quickly to feedback with low ego and thoughtful collaboration. On both projects I worked on with Sean, he shouldered both high expectations on quality and a demanding workload with professional aplomb. As a person, Sean maintains the affable air of a chill and confident veteran artist. He's instructive in his feedback... preferring to engage a fellow artists' imaginations first, before zeroing on technical feedback. Sean is honest and kind... a model of integrity; he'll tell it like it is and you will know he's got your back. "


    Ken Capelli

    Creative Director at Kabam

  • Contact me!