The role of a creative leader is not to have all the ideas.
it's to create a culture where everyone can have ideas
and know that they're valued.
I believe that artists are capable of incredible work when they feel fulfilled knowing they contributed to something greater than themselves. Having worked in games for over a decade, I love providing the support and building the structure to help artists create remarkable work.
Freelance Art Direction / Visual Development Jul 2013 - Present
Dedicated helping game developers visualize their projects and turn them into amazing interactive experiences through;
Founder and Podcast host
Creative Trek is a podcast that takes you on a journey behind the minds of today's top creative professionals. Uncover the secrets to creativity and discover true strategies you need to thrive in the marketplace.
Conduct interviews with top artists and creative professionals.
Manage marketing, produce show and PR.
Coordinate with a team on production and branding.
Mentor and coach artists individually.
Principal / Lead Artist Apr 2011 - Jul 2013
I worked to provide structure and support so artists could take risks and deliver work they were proud of.
Managed teams of 5-15 artists for:
▪ The Hobbit: Armies of the Third Age (Web/ Facebook)
▪ The Hobbit: Kingdoms of Middle Earth (iOS, Android)
▪ Dragons of Atlantis (Web/Facebook)
Toys For Bob
Contract Concept Artist Feb 2009 - Mar 2015
Worked closely with the Art Director in exploring the world of Skylands.
Iterated on game assets with production artists via paint overs, studies, and group critiques.
Skylanders: Spyros Adventure
Double Helix Games
Lead Concept Artist 2006 - Jul 2009
I worked hard to be at my best in helping Creative / Art Directors visualize their ideas, and mentored art interns.
Blizzard Console / Entertainment
Concept Artist Mar 2005 - Sep 2006
Created concept art that explored the artistic goals and vision of:
Swingin Ape Studios
Principal Concept Artist 2002 - 2004
Lead Artist 1998 - 2001
Was responsible for the artistic vision and technical execution of pre-vis architectural illustrations.
Coordinated pre-production and post-production artwork.
Produced highly detailed pre-vis and architectural illustrations.
B.S. in Art & Design
The Department of Art & Design promoted individual vision and creative excellence. The curriculum provides a strong foundation in graphic design, art history, and visual arts.
Concentration in Graphic Design and illustration.
Winner of Student Art Show.
My formal design background at Poly taught me how to communicate effectively and solve problems creatively; less is always more.
California Polytechnic State University-San Luis Obispo
B.S. in Art & Design 92-97