• The role of a creative leader is not to have all the ideas.

    it's to create a culture where everyone can have ideas

    and know that they're valued.

    I believe that artists are capable of incredible work when they feel fulfilled knowing they contributed to something greater than themselves. I love providing the support and building the structure to help artists create remarkable work.

  • Experience

    Clients and Employers

    Freelance Art Direction / Visual Development Jul 2013 - Present

    Effectively conceptualize, design, and present ideas to help clients visualize their projects and turn them into amazing interactive experiences.

    • Art Direction

    • Concept Art

    • Illustration

    • Brand Design

    • Storyboarding

     

    Kabam

    Art Lead / Director  Apr 2011 - Jul 2013

    Provided structure and support for teams of 8-15 artists on multiple web and mobile titles.
    The Hobbit: Armies of the Third Age (Web/ Facebook)
    The Hobbit: Kingdoms of Middle Earth (iOS, Android)
    Dragons of Atlantis (Web/Facebook)

    • Managed dynamic teams of artists and visual designers, both in-house and external to the company.
    • Helped Studio Managers define the aesthetic visions for top grossing I.P's.
    • Mentored artists through hands-on training and development of career goals.
    •  Deconstructed broad feature goals into prioritized tasks.
    •  Learned best practices around staffing, interviewing, and career development.

    Toys For Bob

    Contract Concept Artist Feb 2009 - Mar 2015

    Worked closely with the Art Director in exploring the world of Skylands.​

    • Created stylized environment concepts for landscape, architecture, and props.
    • Iterated on game assets with production artists via paint overs, studies, and group critiques.

    • Skylanders: Spyros Adventure

    • Giants

    • Trap Team

    • Imaginators

    Double Helix Games

    Lead Concept Artist 2006 - Jul 2009

    Was responsible for creating original and imaginative concept art for characters, environments and other game assets in cooperation with Leads and other Artists.

    • Excellent drawing skills in both traditional and digital formats, experience in Photoshop, Painter, etc.
    • Managed dynamic teams of artists and visual designers, both in-house and external to the company.
    • Defined and conceptualize the studio’s vision for multiple projects and multiple high-level pitches. 
    • GIJOE, the Rise of Cobra (XBOX360, PS3)
    • The Golden Compass (XBOX360, PS3, Wii)
    • Green Lantern, Rise of the Manhunters (XBOX360, PS3, Wii)
    • Various Pitch Titles

     

    Blizzard Console / Entertainment

    Concept Artist Mar 2005 - Sep 2006

    Created concept art that explored the artistic goals and vision of:

    • StarCraft Ghost - (XBOX360, PS3 - canceled)
    • Illustrated for World of WarCraft TCGHearthstone. 
    • Assisted in-game cinematics for StarCraft 2.

     

    Swingin Ape Studios

    Principal Concept Artist 2002 - 2004

    • Created concept art that explored the artistic goals and vision through all phases of the original I.P. Metal Arms Glitch in the system
    • Produced all Character Designs, Environment Designs and Pre-game Cinematics.

     

    Focus 360

    Lead Artist 1998 - 2001

    Was responsible for the artistic vision and technical execution of pre-vis architectural illustrations and designs.

    • Coordinated pre-production and post-production artwork.

    • Produced highly detailed pre-vis and architectural illustrations.

    • Worked closely with animators and 3D modelers

     

    Founder and Podcast host

    Creative Trek is a podcast that takes you on a journey behind the minds of today's top creative professionals. Uncover the secrets to creativity and discover true strategies you need to thrive in the marketplace.

    • Conduct interviews with top artists and creative professionals.

    • Manage marketing, produce show and PR.

    • Mentored and coached artists individually.

     

  • Additional Skills

    • Excellent communication skills and attention to detail.
    • Excellent in Photoshop, Illustrator, Painter, Procreate and other design software.
    • Good understanding of 3D modeling, animation, and motion graphics.  (Max, Maya, VR).
    • Experienced in After Effects and Video Editing/motion graphics.
    • Understanding of HTML, CSS and UI/UX
    • Idea generation and creative problem solving through research and reference material.
    • Eager to learn and training staff. 

    Software & Systems

    • Adobe Photoshop / Adobe Illustrator / Adobe PremiereAdobe Audition
    • Affinity Designer
    • Procreate
    • Artrage
    • Slack
    • JIRA
    • SCRUM
    • Google Docs 
    • Zbrush
    • 3D Max / Maya

     

     

    Education

    California Polytechnic State University-San Luis Obispo

    B.S. in Art & Design 92-97

    The Department of Art & Design promoted communication through creative excellence. The curriculum based a strong foundation in graphic design, product design, art history, and visual arts.

    • Concentration in Graphic Design and illustration.
    • Winner of Graduate Art Show.